While the new mechanics offer a bit more variation, they can’t be used offensively. There's no slide-cancelling, quite long sprint-out times, and a few new mechanics like Dolphin Diving and Ledge-Hanging. The movement in Modern Warfare 2 is quite different to the previous three games. Because as it stands, no matter what you read in this review, a lot of your opinion about MW2 will be decided by your thoughts on Call of Duty going in a tactical direction. But on the other hand, an overwhelming majority of fans want it, so should they really still be saying no? They could at least find a better middle-ground to satisfy more of the community (maybe classic minimap for Domination and Team Deathmatch?). On the one hand, it would make the game faster and less "tactical", which is against their design-philosophy. The classic minimap is a good case in point. I like this style of Call of Duty, but a great many fans don't, and I think Infinity Ward have pushed this Call of Duty a bit too far away from what fans of arcadey shooters want. This is still Call of Duty, not Rainbow Six, but there are many elements in the game designed to make players slow down. With Modern Warfare 2, Infinity Ward have tried to push the game as far towards the "tactical" end of the spectrum as possible. ArcadeĬall of Duty games exist on a spectrum, with one end being the more fast-paced/arcade-style, and the other end being the mil-sim/tactical-style. Review of Modern Warfare 2 | Multiplayer MW2 Gameplay Tactical vs. If you're completely unfamiliar with what's included in the game, you might want to check out this guide to MW2 first, so that you can read the review with some context. In this review we'll discuss our opinion on Modern Warfare 2's multiplayer, here is our review of the campaign.
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